Following on from this I decided it would be best to make a storyboard driven animation, which relied heavily on the storyboard, as opposed to the script. I would use the same script however I would heavily alter the shot choices and angles to create a more readable storyboard. Originally I had planned to have my storyboard finished by this point, however as storyboarding is my focus, I decided to push my schedule back a week in order to take more time editing and making a storyboard I am happy with. During this time I have let my background and character designers about the set back, and will continue to develop my story into a more cohesive storyboard that is reflective of what I can do.
My first step here was to re- thumbnail the whole board to create a completely new shot list. I have completely scrapped the first section as it does nothing to carry the story or add to the fight scene, and is unnecessary in being there. This has brought my schedule down a lot as it is a lot less to animate. My new time code is hopefully going to be about 45 - 55 seconds. This is to account for just the fight scene section and nothing else.
These are the updated thumbnails which I created for my project, the process was more or less the same with notes, crosses and suggestions made next to each panel so that I knew I was making the best shot I could possibly make.
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