Sunday 14 January 2018

Why 2D Animation is limited

When we first started the project, we already decided that because we all specialise in 2d digital, that would be our medium. However we all knew that this would be a time consuming task because of the process of doing 2D animation.

For this research I looked on the process section of http://drawmill.com/ . This was a good place to start because the animation company set out the process in a way which is easy to understand to everyone.

The main takeaway from this is that there is a long process in every aspect of 2D animation. There is an extensive process for each step which must be followed to create a successful animation. I will explain this using examples from my own work in this module.

For this I will use shot 2 of our animation, which is complete at this stage, and also a shot I worked mostly on by myself.

The first stage is scripting, which took about a week, which I did not do, but I pitched the Idea, however after this is the storyboard process, which I did take care of.


This is the storyboard stage, as it was all hand drawn, this took a fair amount of time to complete because some stuff has to be redrawn because it may work on script but not in practice and visual.

The next step is the animatic, which is using the storyboard to create the timing,


This is the animatic for shot 2, it takes a long time in this process to map out the timing properly otherwise the animation will be off. 




Next is the actual Animation itself. On this shot it took about a week to fully animate this 2 second shot, this is the real problem with the process which you use for 2D animation, as every step is time consuming, but looks great as an end product, so you end up sacrificing a lot of time to cover the aesthetic.

Next is the visual effects and the compositing, which takes ages because you have to take a lot of different assets and put them all together but also make sure that it looks believable and fluid.


In the next post I will compare this process against that of 3D and how it differs. 

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